Using Fuzzy Logic to Recognize Geometric Shapes Interactively
نویسندگان
چکیده
This paper presents a simple method, based on fuzzy logic, to recognize multi-stroke sketches of geometric shapes and uni-stroke gestural commands. It uses temporal adjacency and global geometric properties of figures to recognize a simple vocabulary of geometric shapes drawn in different line styles. The geometric features used (convex hull, largest-area inscribed and smallest-area enclosing polygons, perimeter and area ratios) are invariant with rotation and scale of figures. Through experimental evaluation we have found the method very usable with acceptable recognition rates although the multi-stroke approach poses problems in choosing appropriate values for timeouts. Although we have privileged simplicity over robustness, the method has proved suitable for interactive applications. Keywords– Symbol Recognition, Fuzzy Logic, Tools and Techniques, Multi-stroke Shapes
منابع مشابه
Experimental evaluation of an on-line scribble recognizer
We present a fast, simple and compact approach to recognize Scribbles (multi-stroke geometric shapes) drawn with a stylus on a digitizing tablet. Our method is able to identify shapes of different sizes and rotated at arbitrary angles, drawn with dashed, continuous strokes or overlapping lines. We use temporal adjacency to allow users to input the most common shapes in drawing such as triangles...
متن کاملCALI: An Online Scribble Recognizer for Calligraphic Interfaces
CALI is a fast, simple and compact online recognizer that identifies Scribbles (multi-stroke geometric shapes) drawn with a stylus on a digitizing tablet. Our method is able to identify shapes of different sizes and rotated at arbitrary angles, drawn with dashed, continuous strokes or overlapping lines. We use temporal adjacency to allow users to input the most common shapes in drawing such as ...
متن کاملShape specification in design using fuzzy logic
A shape specification system based on fuzzy logic is proposed, which aims to facilitate designers in conceptual design stage by allowing them to specify and work with rough models in a more intuitive fashion. The system uses a 3D object representation called 'parametric geons' which provide both qualitative and quantitative descriptions, in addition to global shape constraints, via eight shape ...
متن کاملAn Adaptive Learning Game for Autistic Children using Reinforcement Learning and Fuzzy Logic
This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...
متن کاملShape recognition using fuzzy string-matching technique
Object recognition is a very important task in industrial applications. Attributed string matching is a well-known technique for pattern matching. The present paper proposes a fuzzy string-matching approach for two-dimensional object recognition. The fuzzy numbers are used to represent the edit costs. Therefore, the edit distances are also presented as fuzzy numbers. The attributed string-match...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2000